It is instructive for a student to get a grip on the whole question of “language games” à la Wittgenstein, who says that these “games” (i.e., ambiguities) are central to thinking in general and thinking about philosophy in particular.
Let’s make up our own example and step back from the meaning of the preposition “in.”
The comb is in my back pocket has nothing to do with the “in” of “he’s in a good mood” or “he’s in a hurry” or “he’s in a jam or pickle” or “he’s in trouble.” Furthermore, in modern deterministic neuroscience language, a good mood is a footnote to brain and blood chemicals so that means that a good mood is in you via chemicals and not you in it.
Does the word “jam” here mean difficulty or somehow the condiment called jam? You don’t know and can never without more information (i.e., meaningful context).
Someone says: a novel by Dickens is a kind of “fictional universe.” Shall we say that because Dickens is in his home (at home) in London (though in London is itself confusing since London as a city is not like a pocket to a comb or wallet) his fictional universe is “in” the universe which might be a multiverse according to current cosmological speculations? That’s not what we mean. The fictional universe of Dickens is a shared cultural abstraction involving his stories, characters, people absorbing his tales, his mind and our mind, books and discussions. A fictional universe is as “weird” as the other universe. The preposition “in” does not begin to capture what’s going on which is socio-cultural and not “physicalistic.”
We begin to intuit that everyday language which we use and handle as the most obvious thing in the world in constant use, is completely confusing once you look at it more clearly.
Einstein’s friend at Princeton, Kurt Gödel, looked into language as a logical phenomenon and concluded that it’s entirely puzzling that two people could actually speak and understand one another given the ambiguities and open-endedness of language.
A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the “rule” of the “game” being played. Depending on the context, for example, the utterance “Water!” could be an order, the answer to a question, or some other form of communication.
In his work, Philosophical Investigations (1953), Ludwig Wittgenstein regularly referred to the concept of language-games. Wittgenstein rejected the idea that language is somehow separate and corresponding to reality, and he argued that concepts do not need clarity for meaning. Wittgenstein used the term “language-game” to designate forms of language simpler than the entirety of a language itself, “consisting of language and the actions into which it is woven” and connected by family resemblance (German: Familienähnlichkeit).
Gödel’s (died in 1978) incompleteness theorems are two theorems of mathematical logic that demonstrate the inherent limitations of every formal axiomatic system capable of modeling basic arithmetic. These results, published by Kurt Gödel in 1931, are important both in mathematical logic and in the philosophy of mathematics.
Take any simple sentence: say, “men now count.”
Without a human context of meaning, how would you ever decide if this means count in the sense of numeracy (one apple, two apples, etc.) or something entirely from another domain (i.e. males got the vote in a certain country and now “count” in that sense).
If you look at all the meanings of “count” in the dictionary and how many set phrases or idioms involve the word “count,” you will immediately get the sense that without a human “life-world” (to use a Husserl phrase), you could never be sure of any message or sentence at all involving such a fecund word.
One task of real education is to put these difficulties on the student’s plate and not avoid them.
Linguistics as such is not what’s at issue but rather a “meta-intelligent” sense of language, written or spoken as highly mysterious with or without the research into vocal cords, language genes (FOXP2, say) or auditory science and the study of palates or glottal stops and fricatives, grammars and syntax.